My latest curriculum vitae / resume.
I hail from Doncaster but I currently live in Oxfordshire, UK. Like you I’ve been enjoying videogames for a long time … I remember the point when something clicked in my head (it was 1997) and then I knew I wanted to make games for a living. In 1997 I thought that meant becoming a programmer; so I did my A-levels, went to university, and got myself qualified as a software engineer. But then I played KOTOR (my first RPG since my first RPG, Panzer Dragoon Saga—and my first with branching dialogue and plots), and later Mass Effect (whose characters I adored), and everything changed. I knew then what I wanted to be: a games writer.
So I began tailoring my portfolio towards design and narrative. Along the way I created a Neverwinter Nights mod, which helped me land a job as a content developer at Jagex, from where I specialised in writing for games. I received great mentorship at Jagex from seasoned writers like Kelly Vero and Alex de Rakoff. Kelly got me back to school to study creative writing formally with the Open University; Alex gave me my big break as writer and narrative designer on Transformers Universe—I became the gatekeeper of the entire game text, narrative and lore. I thus gained invaluable experience operating as a writer within a dev team, working to strict commercial deadlines to get content out the door.
I now work full-time at Brightrock Games, and also offer my services to the wider games industry. I have experience in all aspects of game writing, combined with formal training to back this up. I am happy to discuss any project, no matter the scope or budget, so please feel free to get in touch for a chat.
‘Man of few words, aren’t you?’
– Alyx Vance, Half-Life 2, 2004