A gorgeous pixel-art, hack and slash platformer RPG, which explores what it means to be an android living in a post-apocalyptic world. I work closely with Shinmera, the multi-talented indie creator of the project, to develop the world, and design, write and implement the detective narrative of non-linear quests.
Unannounced Game (PC, Mac, Linux) – Brightrock Games
World building, narrative design, game design, script writing, localisation pipeline & voice casting/direction for a new comedy management game.
War for the Overworld (PC, Mac, Linux) – Brightrock Games
Writing, narrative design, localisation production, marketing text, and voice casting/direction for the expansions: Heart of Gold, Crucible, My Pet Dungeon, The Under Games. I also provided ongoing writing support for this title, both in-game and in surrounding media, including: campaign remaster, minion voices, GOG.com launch, new region launches. I was also fortunate enough to work with veteran actors like Richard Ridings and Lani Minella.
Herald: Books III & IV (PC, Mac, Linux, Switch, PS, Xbox) – Wispfire
Editing and proofreading the English text for the final instalments of this interactive period drama (due 2021), to help prepare the scripts for voice recording. The entire game is now also being released on Switch, PlayStation and Xbox, published by 2Awesome Studio.
TSIOQUE (PC, Mac, Linux) – OhNoo Studio
Editing and proofreading for the three key poems in this fairy tale point & click with a twist, working closely with director Alek Wasilewski to finalise the scripts for voice recording.
Screenwriting – Axis Animation
I produced outline ideas for the Warhammer 40,000: Dawn of War III announcement trailer (PC).
Herald: Books I & II (PC, Mac, Linux) – Wispfire
Editing and proofreading the English text for this interactive period drama, to help finalise the scripts for voice recording.
Sunless Sea: Zubmariner (PC, PS4, Xbox One, Switch, Mac, Linux) – Failbetter Games
I assisted with testing the critically-acclaimed Zubmariner expansion, reporting gameplay, graphics, and text-based issues directly to the developers, as well as providing general feedback.
Sorcery! 4: The Crown of Kings (PC, Mac, iOS, Android) – inkle
I assisted with testing the final installment in the critically-acclaimed Sorcery! series, reporting gameplay, graphics, audio, and text-based issues directly to the developers.
Olympus Rising launch trailer (iOS, Android) – flaregames
Outline, treatment and script for the new mobile IP’s launch trailer.
Prime Numbers, Inc. (novelette) – FibreTigre
Localised to English a novelette-length science-fiction story, from its original French-to-English translation.
80 Days (PC, Switch, Mac, iOS, Android) – inkle
I tested and proofread the award-winning game’s existing content and significant September 2015 updates. The updates saw the game ported to PC and Mac, and the addition of substantial new content across all versions, including the existing iOS/Android releases.
The Cambridge Encounter (Browser) – self-published
An interactive short story developed and published using the inklewriter platform.
Transformers Universe (PC, Mac) – Jagex Games Studio
I was writer and narrative designer on this MOBA/RPG. Previously I was a content developer on the project, working with the design and writing teams. My writing was published commercially during the game’s Open Beta.
New project pitches – Jagex Games Studio
Writing for different genres, I produced original world-building story and characters to support new game pitches.
RPG Kitchen (Browser)
Copywriting for this play-by-post RPG website.
Oculus Rift VFX PhD Proposal
I edited a PhD proposal for a game industry colleague, ensuring it was correctly localised into British English and that it followed academic conventions.
Stellar Dawn (Browser) – Jagex Games Studio
Unannounced game (Browser) – Jagex Games Studio
‘If you’d told me this morning that a toothbrush was going to save the Normandy, I’d have been very skeptical.’
– Commander Shepard, Mass Effect 3: Citadel, 2013