Projects

Current

Brightrock GamesUnannounced Game (PC, Mac, Linux) – Brightrock Games

Writing and narrative design.



War for the OverworldWar for the Overworld (PC, Mac, Linux) – Brightrock Games

Writing, narrative design, voice casting and direction, and marketing text for the Heart of Gold expansion and Crucible DLC. I continue to provide ongoing writing support for this title, both in-game and in surrounding media. I’ve also been fortunate enough to work with veteran actors like Richard Ridings and Lani Minella.


Axis AnimationScreenwriting – Axis Animation

Outlines, treatments and scripts for game trailers and cutscenes.

Previous

HeraldHerald: Books I & II (PC, Mac, Linux) – Wispfire

Editing and proofreading the English text for this interactive period drama, to help finalise the scripts for voice recording.


Sorcery! 4: The Crown of Kings (PC, Mac, iOS, Android) – inkleSorcery!

I assisted with testing the final installment in the critically-acclaimed Sorcery! series, reporting gameplay, graphics, audio, and text-based issues directly to the developers.


flaregames

Olympus Rising launch trailer (iOS, Android) – flaregames

Outline, treatment and script for the new mobile IP’s launch trailer.


FibreTigrePrime Numbers, Inc. (novelette) – FibreTigre

Localised to English a novelette-length science-fiction story, from its original French-to-English translation.


80 Days (PC, Mac, iOS, Android) – inkle80 Days

I tested and proofread the award-winning game’s existing content and significant September 2015 updates. The updates saw the game ported to PC and Mac, and the addition of substantial new content across all versions, including the existing iOS/Android releases.


The Cambridge Encounter (Browser) – self-publishedThe Cambridge Encounter

An interactive short story developed using the inklewriter platform. Published at textadventures.co.uk.


Transformers Universe

Transformers Universe (PC, Mac) – Jagex Games Studio

I was writer and narrative designer on this MOBA/RPG. Previously I was a content developer on the project, working with the design and writing teams. My writing was published commercially during the game’s Open Beta.


Jagex

New project pitches – Jagex Games Studio

Writing for different genres, I produced original world-building story and characters to support new game pitches.


RPG Kitchen (Browser)

Copywriting for this play-by-post RPG website.


Oculus Rift VFX PhD Proposal

I edited a PhD proposal for a game industry colleague, ensuring it was correctly localised into British English and that it followed academic conventions.

Unreleased

Stellar Dawn (Browser) – Jagex Games Studio

Unannounced fantasy MMORPG (Browser) – Jagex Games Studio
 


‘If you’d told me this morning that a toothbrush was going to save the Normandy, I’d have been very skeptical.’

– Commander Shepard, Mass Effect 3: Citadel, 2013