Unannounced Game (PC, Mac, Linux) – Brightrock Games
Writing and narrative design.
War for the Overworld (PC, Mac, Linux) – Brightrock Games
Writing, narrative design, voice casting and direction, and marketing text for the Heart of Gold, Crucible, and My Pet Dungeon expansions. I continue to provide writing support for this title, both in-game and in surrounding media. I’ve also been fortunate enough to work with veteran actors like Richard Ridings and Lani Minella.
Screenwriting – Axis Animation
Outlines, treatments and scripts for game trailers and cutscenes.
Herald: Books I & II (PC, Mac, Linux) – Wispfire
Editing and proofreading the English text for this interactive period drama, to help finalise the scripts for voice recording.
Sunless Sea: Zubmariner (PC, Mac, Linux) – Failbetter Games
I assisted with testing the critically-acclaimed Zubmariner expansion, reporting gameplay, graphics, and text-based issues directly to the developers, as well as providing general feedback.
Sorcery! 4: The Crown of Kings (PC, Mac, iOS, Android) – inkle
I assisted with testing the final installment in the critically-acclaimed Sorcery! series, reporting gameplay, graphics, audio, and text-based issues directly to the developers.
Olympus Rising launch trailer (iOS, Android) – flaregames
Outline, treatment and script for the new mobile IP’s launch trailer.
Prime Numbers, Inc. (novelette) – FibreTigre
Localised to English a novelette-length science-fiction story, from its original French-to-English translation.
80 Days (PC, Mac, iOS, Android) – inkle
I tested and proofread the award-winning game’s existing content and significant September 2015 updates. The updates saw the game ported to PC and Mac, and the addition of substantial new content across all versions, including the existing iOS/Android releases.
The Cambridge Encounter (Browser) – self-published
An interactive short story developed using the inklewriter platform. Published at textadventures.co.uk.
Transformers Universe (PC, Mac) – Jagex Games Studio
I was writer and narrative designer on this MOBA/RPG. Previously I was a content developer on the project, working with the design and writing teams. My writing was published commercially during the game’s Open Beta.
New project pitches – Jagex Games Studio
Writing for different genres, I produced original world-building story and characters to support new game pitches.
RPG Kitchen (Browser)
Copywriting for this play-by-post RPG website.
Oculus Rift VFX PhD Proposal
I edited a PhD proposal for a game industry colleague, ensuring it was correctly localised into British English and that it followed academic conventions.
Stellar Dawn (Browser) – Jagex Games Studio
Unannounced fantasy MMORPG (Browser) – Jagex Games Studio
‘If you’d told me this morning that a toothbrush was going to save the Normandy, I’d have been very skeptical.’
– Commander Shepard, Mass Effect 3: Citadel, 2013