The video game writing services I offer. Get in touch and I’d love to discuss your specific requirements.
I can work with Google Docs, Microsoft Office and Confluence. I can also quickly adapt to your pipeline and game engine.
- Defining tone, target audience and narrative genre.
- Inventing setting and lore as required by the narrative, or innovating within an existing IP.
- Creating varied and flawed characters, and going beyond the bio to realise them in dialogue.
- Plotting narrative in consideration of gameplay.
- Writing and rewriting dialogue, sharing with the team for feedback, and editing to polish.
- Writing scripts for cutscenes and trailers, and copy for websites, press releases and marketing.
- Text for UI, item descriptions, tutorials and tooltips.
- Maintaining a high standard of written communication in design and narrative documentation.
- A strong grounding in history and the humanities, and a willingness to research new areas.
- Able to study different genres and styles, and adapt my writing to suit.
- Planning level content and gameplay experience in consideration of narrative.
- Estimating and budgeting content based on word counts and voice-actor studio time.
- Overseeing the text pipeline, from wikis and spreadsheets to game engines and version control.
- Voice casting and direction, with experience directing actors remotely and in the studio.
- Preparing content for localisation, and working closely with translators to answer their questions and bring them into the text pipeline.
- Experience with authoring content for dialogue trees and interactive fiction.
- Detailed knowledge of Google Docs, Microsoft Office, and Confluence.
- Experience with visual programming, and narrative scripting languages like Ink and Twine.
Editing and Proofing
- Editing existing text content for characterisation, plot, pacing, setting, and style, with experience localising to English.
- Proofing to fix grammar, punctuation, and spelling issues.
‘She’d need a cape. There was no getting around that. You couldn’t be a superhero without a cape. Claire didn’t want confusion.’
– Claire, Thomas Was Alone, 2012