‘Thank you again for the tireless help on 80 Days … You’ve been an excellent tester/proofer for us’
– Jon Ingold, Narrative Director, inkle Studios (game narrative veteran, and co-founder of the award-winning inkle Studios, responsible for games such as 80 Days and the Sorcery! series)
‘Thank you so much for your work, it’s great and it’s helping us make the game even better. I am going to use this style-guide in the future, it’s really handy. Great work, I really like how thorough you are with this!’
– Roy van der Schilden, Lead Writer and Narrative Designer, Founder, Wispfire (makers of the critically-acclaimed Herald)
‘I am impressed by your work … Thank you for what you did and I hope to work with you again later.’
– FibreTigre, Game Designer and Writer (credits include Mi-Clos Studio’s Out There and Sigma Theory)
‘I would like to thank you personally for the wonderful collaboration, I really enjoyed working with you and am looking forward to collaborating on future projects as well.’
– Raluca Percec, Asset Production Manager, flaregames GmbH (successful mobile games developer and publisher based in Germany)
‘Since the very first day I promoted Tim into the Transformers Universe writing and narrative design team I found him to be dedicated, talented, amicable and hard working in equal measure. He started writing copy and bios and very quickly worked his way into VO and narrative. Displaying a pitch perfect grasp of the style and tone that was required for our take on this global franchise, Tim was invaluable to me at every level.
‘In addition to this I relied heavily on Tim to keep us honest with the IP – Transformers has a very deep lore and I trusted him to liaise with Hasbro to make sure we were doing the right things with their property.
‘He also worked closely with the design team as new Transformers characters were coming off the press weekly – he was integral in naming them, writing their bios for the website, and checking in with video to ensure the highlight spots were aligned.
‘In short, Tim is a unique guy with a unique talent and I’d hire him again in second.’
– Alex de Rakoff, Writer and Creative Director, Transformers Universe (game and movie credits also include: GTA2, The Calcium Kid, Dead Man Running, Need for Speed: The Run)
‘I highly recommend Tim White as a candidate for employment. I worked with Tim between November 2012 and December 2014, and also managed directly his day to day duties for most of 2014. I always found Tim to be a highly-motivated and conscientious member of the team who took great pride in his work and was always willing to commit extra effort, often of his own volition, to ensure that any tasks he was responsible for were delivered to the best of his ability.
‘During his time working on Transformers Universe, Tim wrote many of the voice over scripts for the game, working in collaboration with our Creative Director, Alex de Rakoff; he would often be involved in assisting with the recording sessions, which included talents from Transformers film series such as Peter Cullen and Frank Welker.
‘Tim also wrote a huge volume of in-game text and associated materials for the game’s website, working in collaboration with numerous other disciplines to generate character names and backstory, strap lines, ability names, tooltips, naming conventions and game guides.
‘Tim also took on the mantle of our resident “loremaster”; this was a significant challenge given the varied and often inconsistent nature of the Transformers brand, but Tim’s efforts often drew compliments from Hasbro for the sensitive and respectful approach taken to their intellectual property.
‘I believe Tim would make a great asset for any organization. He has proven himself capable of working independently or within cross-discipline teams; his commitment, professionalism and work ethic are peerless. I hope I get the chance to work with him again the future.’
– Rob Matthews, Senior Producer, Transformers Universe (game writing and production veteran whose credits include Eurocom’s James Bond series, Dead Space: Extraction, and many other games since the mid-1990s)
‘Of all the games I’ve done – and I’m not going to degrade any of the games I’ve done because I think they’re fantastic – but this is the first game where Optimus Prime is not an onscreen [avatar]. He is transporting the elements of his character in the best way that I’ve ever seen it before: lines and lines and lines of encouragement, character development – lines that will instil a sense of love, if you will, and a trust; and Prime has the opportunity to express these lines … so well written.’
– Peter Cullen, voice of Optimus Prime in Transformers Universe and many other Transformers productions (speaking in Transformers Universe: Under the Hood)
War for the Overworld
‘Brightrock Games haven’t stopped supporting the game … In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.’
‘Transformers Universe isn’t a quick and dirty tie-in. It’s a considered blend of the brand’
‘Transformers Universe is rolling out with ambitions that suit the scale of its robots, to transform your expectations of what a browser-based MMO can be.’
– PC Gamer
‘The [Transformers Universe character] that had a Mystery Machine-style camper van as its alt-mode was an immediate favourite.’
‘I’m still getting my feet wet, but I am [at least enjoying] the robot design’
‘Don’t be so honest. It … hurts …’
– Emma Emmerich Danziger, Metal Gear Solid 2: Sons of Liberty, 2001